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Development updates, images, thoughts, sounds.

pgk April 1, 2025, 7:54 p.m.

Quick followup note to the last status (36e2d2e0-3528-4723-b500-1b34561472d5) for folks following along:

I’m building a 2D #survivalgame in #godot4. You play a cartoonish pine marten (?), trying to escape a procedurally generated island full of mutated toxic chickens. It's stealthy, a little weird, and doesn't lean on brute force.

The main mechanics revolve around odor — you leave scent trails, lure enemies, and use your stink to survive. It’s kind of gross. It’s kind of tactical...

Still early, but the core loop is taking shape — explore, survive, escape... or toxicity lurks..

#gamedev #devlog

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pgk April 1, 2025, 7:40 p.m.

#gamedev #survivalgame update:

Today I wired up the #toxicity system — a slow-burning threat that ramps over time. Once it crosses a threshold, it starts chipping away at your health. Not instant death, but a steady pressure -- you need to move if you want to survive! I like that it creates tension without being loud about it.

To make it felt, I added a screen tint that grows more intense as toxicity rises. Started with a ColorRect, but #godot4 threw some layout curveballs, so I switched to a Panel. This sort of visual feedback feels more straightforward than timers and alerts.

Also dropped in a proper death condition: when health hits zero, you get a loss screen and a reset button. And on the flip side, walking onto a coastline escape tile brings up the win screen.

Lastly, I cleaned up the HUD — health, odor, and toxicity now track and reflect everything in real time.

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pgk April 1, 2025, 9:18 a.m. 1 boost
pgk March 22, 2025, 11:41 p.m.

What if great collaboration came from clear steps — each with its own timeline of tasks and updates? Everything to move the project forward — on one page.

#buildinpublic #django #ux #idea

pgk March 21, 2025, 5:57 p.m.

Some links around getting more out of a minimal Django + PostgreSQL stack:

pgk March 18, 2025, 9:11 a.m.

A #watercolor #sketch of a watercolor artist.. so #meta!

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pgk March 15, 2025, 3:02 p.m.

It's getting pretty hot here, but nothing a cold #beer can't fix! #watercolor #sketch

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pgk March 12, 2025, 8:21 p.m.

These tasty #veggies worked well for #dryfarming the last time. #sketch

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pgk March 12, 2025, 12:49 p.m.

Preparing for another #dryfarm season. This year's rainfall should be adequate.. For an old timeline of what happened when, see https://kountanis.com/dryfarm-2020/

pgk March 7, 2025, 4:55 p.m.

Just a couple of lines from the brush pen, turned out to be another little #wind #sketch. #watercolor.

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