Quick followup note to the last status (36e2d2e0-3528-4723-b500-1b34561472d5) for folks following along:
I’m building a 2D #survivalgame in #godot4. You play a cartoonish pine marten (?), trying to escape a procedurally generated island full of mutated toxic chickens. It's stealthy, a little weird, and doesn't lean on brute force.
The main mechanics revolve around odor — you leave scent trails, lure enemies, and use your stink to survive. It’s kind of gross. It’s kind of tactical...
Still early, but the core loop is taking shape — explore, survive, escape... or toxicity lurks..